A new D&D sourcebook detailing various races that dwell in wilderness.Races of the Wildâ�¢ provides Dungeons & DragonsÂ® players with an in-depth look at races that live in the wildest areas of the D&D world. It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each raA new D&D sourcebook detailing various races that dwell in wilderness.Races of the Wildâ�¢ provides Dungeons & DragonsÂ® players with an in-depth look at races that live in the wildest areas of the D&D world. It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.AUTHOR BIO: Skip Williams is currently a freelance RPG game designer. He co-authored the core rulebooks for the Dungeons & Dragons RPG and wrote the adventure Deep Horizonâ�¢. His most recent credits include Draconomicon: The Book of Dragonsâ�¢ and Book of Challengesâ�¢....
|Title||:||Races of the Wild (Dungeons & Dragons Supplement)|
|Number of Pages||:||192 Pages|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Races of the Wild (Dungeons & Dragons Supplement) Reviews
Started reading when I prestige classed as a Ruathar. Cause I was totally an elf... Not the best of the supplements, but some fun stuff in there.
This sourcebook feels very "basic". It could be impressive to newcomers but most of it feels known to me already. It follows the standard "Races" approach and starts off with elves then halflings, then the new raptorans. Elves and halflings are what you'd expect from a flavour point of view, although halflings essentially became gypsies. Raptorans are really poorly designed. Compared to goliaths from Races of Stone, raptorans felt amateurish. They're like rugged winged elves and full of contrasting nonsensical behaviour. They're hunters living in small communities that prize efficiency, yet they like to indulge in debates for the sake of it? The name is the other laughing matter. You would think they're fearsome in the air, but probably due to balance issues, until you're high level, raptorans can only glide for a couple of rounds. While they tried to give a reason for why raptorans would go on adventures, it just doesn't fit mechanically. With the way it's described, raptorans as a race would've had a large number of high level members, way out of the proportion for other races. Minority races are catfolk, gnoll, centaur, and a new killoren race. These were more interesting compared to raptorans, even though three of them have appeared elsewhere. The rest of the stuff is pretty mundane and uninspired. A couple of prestige classes, wood-version armors, elven variants of swords, a more powerful sling and bullet, a couple of spells, plus a raptoran pantheon. Throw in some campaign hooks and that sums it up. The artwork was also rather poor. In short, it doesn't have much to offer if you're already familiar with elves, halflings, and other woodland races. It's a very "basic" sourcebook.
nice book of races that exsist in the wilds of dnd!