Lost in the Delta Quadrant, Captain Janeway and the crew of the U.S.S. Voyager NCC-74656 have been seeking a way home for years. But their quest is interrupted by encounters with an astonishing variety of foes - and a few new friends. This collection contains four tales that exemplify all that's best about the adventures of Voyager: "False Colors", "Avalon Rising", Elite FLost in the Delta Quadrant, Captain Janeway and the crew of the U.S.S. Voyager NCC-74656 have been seeking a way home for years. But their quest is interrupted by encounters with an astonishing variety of foes - and a few new friends. This collection contains four tales that exemplify all that's best about the adventures of Voyager: "False Colors", "Avalon Rising", Elite Force", and "Planet Killer"....
|Title||:||Encounters with the Unknown|
|Format Type||:||Kindle Edition|
|Number of Pages||:||204 Pages|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Encounters with the Unknown Reviews
This smattering of Star Trek: Voyager stories were probably chosen to be featured in this graphic novel for their variety and novelty. The result is a menagerie of good, not so good, and great stories. All of them, though, make use of the medium to tell the kinds of stories, portray the kinds of aliens and worlds that would've been too expensive or nigh impossible to do in a TV show.The book opens up with a story that's not bad (but also not the best in the collection by a large margin). A 7 of 9 story that, if doesn't add anything to the VOY canon, at least takes a rare peek into an ex-borg's psique — we're at first taken aback by her nostalgia towards the Collective, but we're reassured by her clear loyalty when it counts.The weakest story, both in writing and art, is the Doctor one. It's too much "original series" and all too convenient the set up to tell what's, in essence, a historical fantasy disguised as Star Trek. Worthy of company of the worst 1960's Star Trek episodes.There's also the adaptation of the story of the video game Star Trek: Voyager - Away Team. I enjoyed revisiting those characters, even if the adaptation felt hurried; a whole graphic novel could be made out of the story on that game.IDW left the best for last: Voyager faces a Doomsday Machine in the story that wraps up this volume. Both art and text convey a Doomsday Machine that's truly menacing, ominous, larger than life. I kid you not, I did feel not all characters would survive. I loved it.I wish all stories in this book were as strong and well drawn as the one that closes it up, but I'm glad I read them all.
So far, this is my favorite volume of the Star Trek Classics line. The first story, "False Colors," takes place between Voyager season 6 episodes "Live Fast and Proper" and "Muse" and deals with Seven of Nine trying not to lose her individuality to the Borg. I liked the idea of having scavengers disguised as Borg and her being able to figure out that they're not really Borg. The next story, "Avalon Rising," is my favorite in this collection. The Doctor is my favorite Voyager character, so it was fun seeing a knight named Weylin look up to him as if he were a wizard and imagining that Starfleet is an order of nights who follow the stars as they sail. The beginning of "Elite Force" confused me since the opening panels were exactly the same as those of "False Colors." That sequence turns out to be a simulation, which annoyed me very much. Apparently, this story is an abridged version of a video game of the same name. While it feels like it needs to be longer, I really appreciate that those working within the comic and video game mediums were able to work together so that both mediums could feel like the same universe. The last story, "Planet Killer," has the best artwork (and I really loved the illustrations in all of these stories), references and summarizes (perhaps for too many pages) "The Doomsday Machine," and has some high stakes.
This book is a mixed bag, but for the most part is VERY well-written. Considering I was not much of a Voyager fan when it first ran, things like this almost make me want to revisit the show. One story in particular involves The Holographic Doctor visiting a planet somewhat similar to medieval Europe and desperately trying not to break the prime directive. He ends up having to pretend that he's a wizard and ends up with his own band of adventurers that latch onto his tales of Star Fleet. This story alone is worth the read, and this is from somebody that HATES "theme-planet" episodes like Nazi planets.
False Colors: 2/5Avalon Rising: 4/5Elite Force: 3/5Planet Killer: 3.5/5